Did surfing win the round?
Surf 8 years ago 1,135,206 views
In a match between Luminosity VS CLG, Fer performed a last-second bomb plant and won the game because of it. But would it have been possible had he not surfed across the level? Not the sort of video I'd normally do, but I thought it would make a change from all those heavy tutorials that I normally do :) 0:00 - Intro 0:22 - How much time did he have left? 0:33 - Did switching to the bomb lose him time? 0:40 - What if he hadn't surfed? 0:56 - Could other things have made more of a difference? 1:22 - Conclusion Kazrael's original Reddit post: https://www.reddit.com/r/GlobalOffens... Thanks to Phinx CSGO for first posting a POV clip: https://youtu.be/ggiE9SDCzi0 And for providing the demos: https://www.youtube.com/user/ISoaw Which probably originally came from here (Alexander Nehr) but I wouldn't have found them were it not for ISoaw ;) https://twitter.com/crtmn/status/675759155941007360 Check out my channels: ● 3kliksphilip: https://www.youtube.com/3kliksphilip ● 2kliksphilip: https://www.youtube.com/2kliksphilip ● kliksphilip: https://www.youtube.com/kliksphilip Other information you might like: ● Website: http://3kliksphilip.com ● Twitter: https://twitter.com/3kliksphilip ● PC Specs: Intel 3770K, 16 GB RAM, Geforce 670 2 GB.
10. comment for Did surfing win the round?
SHAME ON YOU PHILLIP
https://youtu.be/1iAMicdRbFQ
lmfao cs go mythbusters
20. comment for Did surfing win the round?
30. comment for Did surfing win the round?
Sponsored by Tesco's.
cringey
embarrassing or making feel uncomfortable
in facebook public wall,
Rosie -Text mee chic
Lauren - rosie, stop being soo cringey:( + will doo
50. comment for Did surfing win the round?
And so is the Reddit post
Processor: Intel Pentium E2180 2Ghz(Dual Core)
GPU:ATI HD 5450 1GB DDR3
RAM: 2GB DDR2 800Mhz
MOBO: ASUS P3-PH4C
OS: Windows 7 32bit
What fps at lowest settings?
Thanks!! :)
So:
Bullets do also not have a different size.
The shots are probably calculated with ray-tests.
And a ray is 1-dimensional, hence does not have a width.
The bullets do only have a different visual size.
I've won 25/30 games I ended with winning 5 games losing once, again winning 5 and then the last match I played, I lost (I was top-fragging 30-12) and deranken to DMG.
I don't care about my rank, but I do about the people I play with.
I just want to play with decent players who don't bait me and get stuck on banana or tunnels just because of a smoke or a flash and then get flanked.
Here is the statement of Valve:
]brianlev_valveValve Employee 3402 punten 4 dagen geleden
We did initiate a slow shift of the Skill Group boundaries recently, due to an increase in players and a substantial upward drift over time in the skill groups distribution. While this won’t impact the quality of your matches (you are matched based on an underlying rank value and not the visible Skill Group), many players will experience a change in their Skill Group as the distribution returns to a bell curve centered approximately at Gold Nova 4. We also shipped a recent update that will automatically monitor and maintain consistency of the players skill groups distribution. That should eliminate the need to make such disruptive boundary adjustments in the future.
100. comment for Did surfing win the round?
So I haven't seen a video any-wear about this but so since the new R8 Revolver update,
It seems as if you de-rank more easily. I'm a Mg2 and yesterday I went smurfing with my Silver 4 account xD and well my friend that once we're Gold Nova 2 are now Silver 3. They said that they lost 2 games and got de-ranked twice. We won a game and after they played another one alone and got de-ranked one more. Same happened to me on my main actually. I had 3 wins and then 1 loss and I de-ranked. I was 17-18 and we we're playing against a full MGE team and we lost 16-13 and I de-ranked to Mg1 altho I was about to Up-Rank to MGE. Not that bad but still, it also felt as if yesterday when we played in Silver there we're more good players than I expected. Obviously what's "good" for me is something different for you. You might also just think I'm rubbish and I have no way to prove I'm not but it felt like either, I had a wrong taste of Silver, which i don't think or a lot of Gold Nova's dropped down to Silver. (With good I mean not actually good but they we're good for Silver at least I thought and I had lower expectations for Silver). I don't know if you can analyse this or if you will and if you will then you don't have data and you need data to analyse but I think it's a serious topic because it means there are less people the middle and high groups and more in the low Silver ranks and that new players that don't know literally anything will have a hard time again like in the old days on Silver 1 before the VAC waves. (I remember a lot of players got placed in Silver 1 because there was such a wide spread, not that wide but wider than now xD in Silver)
Anyways, I don't know if you even bother reading this and I hope I didn't put to many writing mistakes, I love your analysis and if you would make a video about this I would be very keen to watch it, if not also fine :)
- Delaj
333.333 on Christmas?
Would be interesed if accuracy changes when doing burst mode when only 1 bullet left in mag. On glock and Famas.
If you want so more ideas? Maybe make a tutorial on how to do the fancy bhop slide through vent and window on mirrage?
This happend to me in which the enemy shot a defuse kit through a wall making it travel to me.
ones who go around quoting some other douche from the 19th century and then saying that they "aren't your average teenager"?
i bet you are one of those 16 year old athiests that gets bullied a lot lmao
Can you make maybe a video to the new skill group system from valve?
Source: https://www.reddit.com/r/GlobalOffensive/comments/3xe7py/has_anybody_noticed_the_change_in_the_rank_system/cy3x3pj
A bell curve where gold nova master is at the top, so the average skill group is at gold nova master.
Am I the only one having this issue?
idk you figure it out.
Come here often? ( ͡° ͜ʖ ͡°)
kawabunga/10
I KNEW YOU WERE SPONSORED BY TESCO
CANT MELT MY STEEL BEAMS BRAH
I think it would be possible without the surf.
EDIT: Yep, knew it :)
oh and i edited my comment since you wanted to be like that, so fuck off.
check "you're" grammar, you uneducated dipstick
i like to poke dumb people and make them mad.
Then slowly, he realises what it means to be alone. And that they aren't coming back.
what
the
actual
fuck.
I've fucked up guise, little did I know that if someone says "you think you're better" then you actually did say it and deserve to die.
"Get mem'd fgts"
Your sentence was "and you think you're better? xD fucking loser." But not once did I say to you that I am better than you. Which is why your sentence "doesn't make sense"
There's a major difference in leaving out one letter and using the wrong words in the completely wrong scenarios.
asshole :^)
idiot :^)
pussssyyyyyy
saying i got triggered
lonely weeaboo neckbeard mongrel.
Fucking hell man, look at yours and the username.
yeah i see. well goodbye csgo im gonna play insurgency
WHO GETS THE BOMB?
WHICH WEAPON CAN BE SHOT THE FAREST?
HOW FLY CAN A DEAD BODY FLY?
SRY FOR CAPS
pls
BANANA
Your argument is invalid.
I love your vids!
---------------------------------
1. Go to csgodouble. com
2. Log in to the site
3. Press the "Free Coins" tab and type in the code "LASSMEISTER" for 10k free coins
4. Bet for more coins or withdraw a free skin
5. Have fun with your free skin and like if it worked! :D
wtf you fucking sellout, using tesco(?) slogan didnt think id notice that u cunt
And no, I don't even like COD.
i mean we love fer and the guy whos make this video
Daddy
Is this becoming a meme?
Merry Christmas philip!
ehh
YOUR MOM
...
i'll walk myself out
Nerf the rifles!
There was a reddit post where someone said that this particular surf saved the round for LG, which it didn't.
Maybe you could help me out? You're a master at hammer!
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Ridge\OneDrive\Documents\Gm_TranquilityBuildV1B.vmf"
Valve Software - vbsp.exe (Dec 9 2014)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Ridge\OneDrive\Documents\Gm_TranquilityBuildV1B.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/gm_tranquilitybuildv1b/nature/blendrocksand008c_wvt_patch
Patching WVT material: maps/gm_tranquilitybuildv1b/nature/blendgrassgravel001a_wvt_patch
Patching WVT material: maps/gm_tranquilitybuildv1b/nature/blendrocksgrass006a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Ridge\OneDrive\Documents\Gm_TranquilityBuildV1B.prt...Building visibility clusters...
done (1)
material "skybox/tidesrt" not found.
Can't load skybox file skybox/tides to build the default cubemap!
Can't load skybox file skybox/tides to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (0) (378092 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 487 texinfos to 411
Reduced 38 texdatas to 32 (1152 bytes to 879)
Writing C:\Users\Ridge\OneDrive\Documents\Gm_TranquilityBuildV1B.bsp
2 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -fast "C:\Users\Ridge\OneDrive\Documents\Gm_TranquilityBuildV1B"
Valve Software - vvis.exe (Dec 9 2014)
fastvis = true
4 threads
reading c:\users\ridge\onedrive\documents\Gm_TranquilityBuildV1B.bsp
reading c:\users\ridge\onedrive\documents\Gm_TranquilityBuildV1B.prt
3652 portalclusters
9730 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 278561 visible clusters (2.19%)
Total clusters visible: 12705773
Average clusters visible: 3479
Building PAS...
Average clusters audible: 3651
visdatasize:3360725 compressed from 3389056
writing c:\users\ridge\onedrive\documents\Gm_TranquilityBuildV1B.bsp
4 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -noextra "C:\Users\Ridge\OneDrive\Documents\Gm_TranquilityBuildV1B"
Valve Software - vrad.exe SSE (Dec 9 2014)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\ridge\onedrive\documents\Gm_TranquilityBuildV1B.bsp
Setting up ray-trace acceleration structure... Done (0.24 seconds)
18983 faces
4 degenerate faces
48444832 square feet [6976055808.00 square inches]
5 Displacements
42551 Square Feet [6127465.50 Square Inches]
18979 patches before subdivision
zero area child patch
718189 patches after subdivision
sun extent from map=0.017452
16 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (43)
BuildVisLeafs: 0...1...2...3...4...5...6.
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Ridge\OneDrive\Documents\Gm_TranquilityBuildV1B.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\Gm_TranquilityBuildV1B.bsp"
Part of the racetrack looked like this before it decided to break http://images.akamai.steamusercontent.com/ugc/389923815254933927/8E2BE1EA7C213FE4357AD1FCA6B477910AF0A453/
Can't load skybox file skybox/tides to build the default cubemap!
Can't load skybox file skybox/tides to build the default cubemap!
No skybox, that might bring bugs, try another skybox.
Can't think of anything else :/
I seriously have no idea why i'm having a light problem now...
I know this may sound like a stupid question, but have you tried setting mat_fullbright to 0 in-game?
"Everything is very bright (no shading or shadows)"
with the answer
"You probably have a leak. It is also possible that you turned off the lighting stage in the Compile Options dialog. If you had the lighting turned off and have fixed it, set mat_fullbright to "0" in the console."
If you absolutely made sure that you don't have any leaks through the pointfile check, then check your compile options. If you have VRAD turned off (which it doesn't seem you do, as the compile options say that it's turned on), then turn it on, as it is what builds the lighting of the map. Alternatively, make sure that mat_fullbright in the console is equal to 0. ie., just type mat_fullbright 0 when you're on the map and see if that fixes it.
Check the things that I've said so far. If none of it works, then you could try sending me the .vmf file and I could see what's wrong by myself.
If you wanna send the .vmf file to me, just send it to this address:
2kslih+asj65tg@grr.la (it's just a temporary one, so I could recieve the file without giving away my own)
You can also add me on Steam:
http://steamcommunity.com/id/Niker107
Heres the new compile text if it helps the situation any...
Reduced 477 texinfos to 407
Reduced 38 texdatas to 31 (1152 bytes to 852)
Writing C:\Users\Ridge\OneDrive\Documents\Gm_TranquilityBuildV1B.bsp
2 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -fast "C:\Users\Ridge\OneDrive\Documents\Gm_TranquilityBuildV1B"
Valve Software - vvis.exe (Dec 9 2014)
fastvis = true
4 threads
reading c:\users\ridge\onedrive\documents\Gm_TranquilityBuildV1B.bsp
reading c:\users\ridge\onedrive\documents\Gm_TranquilityBuildV1B.prt
3652 portalclusters
9730 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
Optimized: 278561 visible clusters (2.19%)
Total clusters visible: 12705773
Average clusters visible: 3479
Building PAS...
Average clusters audible: 3651
visdatasize:3360725 compressed from 3389056
writing c:\users\ridge\onedrive\documents\Gm_TranquilityBuildV1B.bsp
4 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -noextra "C:\Users\Ridge\OneDrive\Documents\Gm_TranquilityBuildV1B"
Valve Software - vrad.exe SSE (Dec 9 2014)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\ridge\onedrive\documents\Gm_TranquilityBuildV1B.bsp
Setting up ray-trace acceleration structure... Done (0.23 seconds)
18978 faces
4 degenerate faces
48444832 square feet [6976055808.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
18974 patches before subdivision
zero area child patch
716674 patches after subdivision
sun extent from map=0.017452
16 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (52)
BuildVisLeafs: 0...1...2...3...4...5...6
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Ridge\OneDrive\Documents\Gm_TranquilityBuildV1B.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\Gm_TranquilityBuildV1B.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "Gm_TranquilityBuildV1B" -steam
If you are making displacements which are very large, you need to set them to power 3, if not 2. I don't know if they can break lighting or not, but you should try temporarily hiding displacements (select them all and press H), compiling the map, and seeing if it works (IMPORTANT: Make sure you restart the game before seeing if the map works again, otherwise fullbright won't be fixed when you go on it, even if the issue is already gone). To get the displacements back, just press U.
Alternatively, the problem might be with a leak, however the compilation log doesn't seem to have anything on a leak. You can check for leaks in your map by going to the top bar of the editor, going to Map > Load Pointfile. If it gives you a context window with 'Yes' or 'No', press 'Yes' and fix the leak. If it gives you a file directory window where you must select a file - just click cancel, you don't have any leaks.
Tell me if anything works, I'll try to follow up on this.
Cloud9 (original)
I have made a sugestion myself (by texting him private on YT 2 times) about my subject to talk about :}
- I hope that we both can give him some ideas to work on to further vids :p
Show the effects of interp, interp ratio , cmd rate , update rate and rate ... and tell which is the right settings, specialy on a 128 tick server, because after the last updates of the game, it has going down for me. I know they havnt made any difference but I dont know if my settings was correct in first place :P
wait
fuck
Wow dude i commented that in one of his videos
it was like 2 days ago
love ya
Excuse my anger.
I had to do it :D
The revolver pre-nerf
my aim
You're fucking obnoxious fuck off
Dunno why.
at tournament off smallest dicks...
at tournament off smallest dicks...
xD